
According to S&P Global Market Intelligence Kagan forecasts, global revenue from video gaming content will rise from USD 204.4 billion in 2025 to USD 229.1 billion in 2030, representing a compound annual growth rate (CAGR) of 2.3%. The company attributes this estimate to increased monetization among existing players, driven by customer retention through services featuring constantly updated content, premium content, subscription models, and in-game purchases.
However, the firm notes that rising console hardware prices, inflation-affected consumers, higher development costs, and long production cycles may impact this growth. The Asia-Pacific region is expected to hold the largest share of the gaming market, supported by a large mobile user base, strong PC gaming infrastructure, and continued improvements in broadband connectivity.
By platform, S&P expects PC to lead with revenue increasing from USD 42.25 billion in 2025 to USD 49.23 billion in 2030, a 3.1% CAGR. This growth is attributed to digital distribution, wider cross-platform availability, and the predicted strong performance in the Asia-Pacific region.
Cloud gaming is projected to be the fastest-growing segment, with global revenue rising from USD 6.12 billion in 2025 to USD 9.71 billion in 2030, a 9.7% CAGR, supported by improved connectivity and subscription models.
Console revenue will benefit from Grand Theft Auto 6 and ongoing sales of the Nintendo Switch 2. However, S&P notes that the Xbox Series line has weakened sharply and anticipates the PC market will start to cannibalize Xbox software revenue by 2030.
Neil Barbour, analyst at S&P Global Market Intelligence Kagan, stated: “Video gaming remains a growth market, but the industry’s next phase will increasingly depend on generating greater value from existing players. Publishers have demonstrated they can deepen monetization across major platforms, though they continue to face challenges from higher development costs, rising prices and a more selective consumer.”







